Home to exceptional artists and technologists, Method Studios is an award-winning global VFX company with offices in Melbourne, Sydney, Vancouver, Los Angeles, New York, Pune, Chicago and Atlanta. In designing the underground pagoda, artists increased the initial scale and infused it with Japanese iconography and traditional elements such as sloping rooflines and bells, then reduced their work to a pile of rubble with massive CG explosions. Method’s VFX sequences include Lara propelling herself down into a tomb, navigating a spikey log trap and crossing a ravine of skulls on a ladder. FX Lead Daniel Hourigan did much of the heavy lifting on the FX design, ultimately landing on a withering effect of the infected person. Once the shape was approved, we go into heavy textures and details,” Melenhorst explained.įor a sequence in the tomb where characters open the sarcophagus of a mummified queen and are infected with deadly spores, Method played with a number of FX in honing a look that would be impactful and iconic but with a PG-13 gore level. “We had a ton of available data to pull from in assembling the rock formations, including our own reference photography and an internal library of models, so we could quickly place pieces together like Lego bricks and show the client different iterations. Method amplified the design of a massive underground pagoda, developed the look of the mummy virus and sculpted interesting cliff faces based on real geography, among other contributions. Provided with general concepts, Method artists, guided by VFX Supervisor Glenn Melenhorst and Comp Lead Matt Omond, were able to stretch their skills creatively.
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